Otherwise, please check out our review of the PlayStation 4 version of The Silver Case that released in 2017. That is till Playism and NIS America saved the game and revived it for not just contemporary consoles but for western audiences for the very first time.
Being a sequel, ” The 25th Ward: The Silver Case requires the series down a new route with a fresh set of personalities and much more cases to address. At first glance, gamers may be confused with the appearance and art management of the series, however I feel as though lovers of not only the creator but visual books, generally speaking, will be missing one of the best adventure games ever produced which could have been otherwise been lost. However, some of the game’so strategies are still a product of its time.
However, it’s not entirely required to play with The Silver Case to comprehend the narrative, but the game does share a few characters also will cling to the preceding events during the narrative. Players are able to choose from three different stories, which contain different main characters and give a few different viewpoints on the same instances.
Throughout each narrative, were introduced to multiple members Heinous Crimes Unit because they discover a mystery surrounding several murders surrounding a single suspect. Based on where you choose to initiate the experience, it may take awhile to understand the personalities and how they play their characters on the staff. However, following a few chapters, I understand their characters and the story became a little more straightforward afterwards. That’s till Sude51 throws a curveball and you also remember that this is in precisely the exact same mind that made No More Heroes along with Killer7.
As mentioned above, the narrative can be quite simple sometimes and reflect the typical visual novel adventure arrangement. However, there are seconds when Suda51 simply decided that he’d include an RPG-like system through a few of those narrative scenes. These random incidents persist during the game and feature some rather crude humor that might be a product of its moment, but it also makes the experience feel so much better. I chased Suda51 and Grasshopper Manufacture to their adventurous and sometimes indecent approach to storytelling.
But I didn’t understand this and went through every one of the three scenarios until the very end. Evidentally it’s beneficial to play through the first phase of every situation and then proceed to the next chapter of every consecutively in order to understand a few of these scenes. This isn’t totally mandatory, but it could have helped to explain how to properly progress throughout the game.
Controls take some getting used to in The 25th Ward: The Silver Case. Maybe this is a result of the game being a interface of a mobile name, but some systems could have used a few further improvements. The biggest concern is seen early on in the game’s narrative when you’re learning how to socialize with this environment. Sometimes, the game won’t progress before you’ve talked to all of the people in an area or looked at a specific object.
For instance, through a dialogue between a personality, you’ll need to pick the “Look” option a few times until the conversation concludes. This makes character interactions in the story progress slowly at times. It can also get confusing because I haven’t figured out that the difference between the “Look” and “Talk” options in regards to speaking to NPCs.
But puzzles and moving across the environment appear to benefit from this new control scheme and also show a huge improvement to the systems found in The Silver Case. Arrows point to the instructions that you wish to shoot and puzzles will be brought up in huge menus as well as numbered mysteries being represented by a die which makes it quite simple to enter passwords.
Character illustrations are black and white, dare I say, weird, which completely sets the mood of this story. The 25th Ward is not part of town you want to be in and also the game has an ideal setting and visual design to make you feel uncomfortable during discussions and crime scenes.
In addition, the surroundings are displayed in weirdly shaped boxes which may move and look anywhere on the monitor as the story progresses. It’s actually something I want more visuals books attempted to execute because it gets the lengthier narrative scenes interesting and retains the static wallpapers from feeling old.
In addition, the music in The 25th Ward: The Silver Case sets an eerily creepy tone to the game along with praise the story nicely. Some scenes had me feeling anxious because of the build up from the music since I knew some kind of spin was going to be exposed. However, the audio layout isn’t perfect because the developers believed it was necessary to incorporate the typewriter noises as the texts appear on the screen, which gets annoying really quickly.
As a gamer, playing through The 25th Ward: The Silver Case needed me grateful to be playing with a game which would have otherwise been lost. Coming from the brain of a young Suda51, the story told is as juvenile as it is gripping and engaging. A few of the controllers might not have aged well and also a few scenarios overstay their welcome, however, The 25th Ward: The Silver Case is still a game that deserves the attention of visual novel adventure fans as well as Suda51 groupies.