Yacht Club Games announced a sales milestone for Shovel Knight in addition to provides details on the way the game offered across multiple platforms.
Currently, 26 months after the launch of the game and its multiple DLC figures, the game has surpassed two million copies sold.
Merely to highlight everything which occurred across those 26 weeks, the programmer details everything that the studio has released for the Shovel Knight IP:
We published the Shovel Knight amiibo, our newest campaign Specter of Torment, started on Switch, brought Battletoads into PC, produced co-op working on most platforms, created an art publication, written 4 Shovel Knight novels, published Gunvolt, Body-swapped Shovel Knight’s campaign, released Vita bodily, localized the game into Japanese, Native American, and Russian.
In addition, following the game received so many releases, the developer had altered the name to Shovel Knight: Treasure Trove, raised the price tag, also provided two different stand releases.
So to give a greater insight about the exact sales of this game across the multiple stages, we get to see a fancy pie graph with all the comparative information at March 1, 2018:
A significant note is to observe that because the release of the Nintendo Switch version, Shovel Knight has offered 370k units on the platform, with Windows being the maximum advertising platform. The programmer adds that the Nintendo Switch version sold quicker than any other platform.
Additionally, here’s a different pie chart demonstrating how the game sold across all regions:
Including the final effort, Shovel Knight: King of Cards, as a free update when it’s out there.