Sony Gives More Details on Boosting its First-Party Game Development Pipeline


During the Q&A semester of the current Treaty Day hosted by Sony Corporation in Tokyo, Sony Interactive Entertainment President and CEO John Kodera has been asked to present further information on the plans to supply more first-party games for PlayStation consoles.

Kodera-san discussed the first-party pipeline (the games in development in first-party studios), mentioning that you will find “a couple items” in evolution as always. Yet, compared to fiscal year 2017 (from April 2017 to March 2018) and fiscal year 2018 (from April 2018 into March 2019, IE: the current year), the pipeline is going to be farther “enhanced and improved,” therefore expenses are most likely to increase accordingly.

Afterwards from the Q&A, Kodera-san also included that investing within first-party games does not just mean raising the number of IPs, as Sony owns existing IPs such as Horizon Zero Dawn and God of War, also “successful and powerful” IPs should be drawn up into projects so that “the business associated with them might be expanded. ”

The further advancement of the first-party development pipeline from April 2019 is certainly interesting, as it might suggest that Sony plans to have an ever more powerful first-party support for your PS5 (or all of the next-generation PlayStation console will be known as ).

A more intriguing detail could be observed in the slide below related to the present financial year (until April 2019), showing that research and development investment has been increased. This is a further increase from the year 2017, where R&D investment has been boosted.

That said, Kodera-san failed to comment to specific questions concerning the PlayStation console.

Sony Gives More Details on Boosting its First-Party Game Development Pipeline

In case you still do not have a PS4 you can grab you to Amazon.

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