Today God of War Director Cory Barlog spoke at Devcom in Cologne regarding the creation of this game, and he shared some interesting info on the early days of the favorite PS4 title’s development.
Following a first choice, only Egyptian and Egyptian mythologies were left at the competition, using a 50/50% split (according to Twitter user PlayUnexplored). It had been Barlog himself who cast the final vote in favour of this Norse setting.
The Egyptian setting was considered seriously enough that explorative concept art was created, and you’ll be able to see 1 example presented in the conference under.
We can see a sphynx plus a hidden warrior like the soldiers of Anubis at The Mummy or the Ushabti in Warhammer. Atreus is nevertheless present, but his ensemble is unquestionably inspired by Egyptian gear.
We see the development of Atreus, whose concept seemingly “scared many people. ” Barlog also mentioned that the team at Santa Monica had three years of articles, but only two to turn it into a game. There were constant discussions on what to keep and what to cutout, and Barlog explained that having great manufacturers really matters in this procedure.
We heard that the game “significantly exceeded” Sony’s expectations. It’s the fastest-selling exclusive in PlayStation’s history according to NPD. It’ll have an update that will allow a New Game Plus feature tomorrow.
When you have not purchased God of War merely yet, then you can catch a copy on Amazon.
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